Noise I

I used to sit in the basement as a kid with my dad's hybrid turntable/cassette-deck/radio, and just play with the tuning knob, exploring the incredible swaths of alien static that occupied the space between coherent frequencies. Which tells you most of what you need to know about me, tbh.

AM static was always the more interesting, at least in that context. It crackled and spat. It felt more aggressive and strange. And the broadcasts you *did* synchronize with were invariably a bit weirder on the whole as well, even if most of it was preachers and baseball games.

FM static was much softer and smoother, more uniform. Just a white mist. Which was interesting in its way. But FM was much more heavily populated with actual content, needless to say, which generally wasn't very interesting.

Anyway I've been teaching myself some coding so as to play with mathematical noise. I think a part of the enchantment of noise is how closely it models our experience with reality. Squint for a while at this diffusion loop I wrote up last night, and it might as well be the shimmering water of a lake, or the sky viewed through a mesh of wind-tussled trees.

I've sped it to 3x speed so it doesn't take forever to progress. But I left it running all night at a higher resolution and after a time, like a gas decompressing into an empty space, it just becomes uniform static, until a new variable or relationship is introduced into the algorithm.

A simple diffusion model in Processing 3.